On return, my bunker doors were broken. Like Bunker Tiles , it does not take any damage from meteors, so it can be used to protect the surface against Meteor Showers using a Meteor Scanner . Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. © Valve Corporation. Hydrogen - Clean power. Francis John's space build link has never failed me and is easy to maintain. That feeds into the NOT gate, to retract the gantry. You want to have 1 vacuumtile. Once it turns off, the bunker doors close and everything resets. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. You set up two lines of. Connecting the "ready to launch" port to the bunker door will automatically open the door when the rocket is ready to launch. But now with Spaced Out dlc there is no such device no more. Using algae in Terrariums or Deoxydizers makes for one of the best early. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. Category: classification of the building. I use automation to open and close the bunker doors during the rocket launch. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. but now i. Automatically links up to Rocket Ports built to either side of the platform. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The only reliable option is for the player to keep an. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. Battle-tested for 500 cycles. But now with Spaced Out dlc there is no such device no more. Do I need to use a stronger refined metal?. 2 seconds to close or open. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Decor: affects a Duplicant's Stress and their opinion of their surroundings. e. Originally posted by Tregrenos: Ah. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. The door can be cooled with looped oil or petrolum or water. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. a) rocket leaves. When using Liquid Oxygen for Liquid Oxidizer Tank (2. When the signal is active, the bunker doors open and the gantry retracts. G. With proper automation i never had my robo miners get heated by regolith when put at the. Nope. . By: Angpaur. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. Instead of destroying it, just connect an automation wire from the door to any sensor that will send out a green signal (e. Now I'm looking for permanent solution of my new space problems. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. 2 closely timed direct hits can melt even steel wires in the bunker doors. 2 seconds until meteors were detected. Skimmers remove large amounts of carbon dioxide, but produce no breathable air. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. But now with Spaced Out dlc there is no such device no more. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Then build a setup of autominers and a cooling solution to clear the regolith from the mesh layer for. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. Mack. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. Personally, I use a much simpler solution. The only things you need to power in this build are the Bunker Doors and the Space Scanners (at least 2). But otherwise, the door certainly could retain use for closed silos if you want to keep the gas from drifting off. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. H. This is the most basic automaton for rocket i know. Oxygen Not Included. The access door switch controls access to the access door labelled above, and can be opened or closed independently of all other doors so Dupes can access the area. This requires that I cool the robominers. Bunker tiles obscure light, scanners do not. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. But now with Spaced Out dlc there is no such device no more. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. You don't need 100% to be 100% safe from incoming things. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. Personally, I use a much simpler solution. Personally, I use a much simpler solution. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. That means you can keep two adjacent bunker doors cleared. Premium Powerups Explore Gaming. . I've used this type of setup multiple times without issue before, and I do use multiple. I’m a simple man. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. And your point about problems from hot doors is a good one. Category: classification of the building. Both Steam Engine and Liquid Fuel Tank can fit 900 kg of fuel, however due to a single input pipe, the latter can be filled with a single liquid pump in 90 seconds, while the former requires two gas pumps and 900 seconds. Big thanks for LT. I. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). ignore the not gate on the upper right, that goes to something else. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. Without Power, the opening and closing of the airlock. I almost died multiple times to this before I realized what was happening. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. Red - no meteors. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. Meteor Shower is a regular event that happens in the Space Biome. 304. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. If you hover over the quality it will say how many seconds in advance it will detect the meteors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. " When the water climbs above 900 kg/m^2, the signal will change to false and close the water shutoff, preventing overflow of the reservoir. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Opening doors on time, for returning rockets, during meteor showers, does not work. They're on the same automation wire but different power supplies (16 maxes out a single wire at 1920 watts). Well, maybe you want all of them to open while no asteroids are coming. Is a game. Your done. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. - I like doors. 0 coins. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Some pointers on getting started with ranching in Oxygen Not Included. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. After which all the bunker doors open, the other 5 scanner doors close to turn them back on, and the 1st scanner doors open for a second to. But now with Spaced Out dlc there is no such device no more. 2) green open and red close. But, you will have to keep the scanners clear. If you use automation you can puff gas and waste almost nothing. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Robominers then dig it away. Something about meteors and bunker doors is causing the problem. And well, real time, might not be rendered as real in parts not currently on screen. Use 2 doors with a space between them. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. This guide will describe basic and intermediate logic design concepts in an approachable format. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Heat: how much heat the building produces or absorbs. Battle-tested for 500 cycles. That way either retracting or expanding, second gantry. But I have a question. This is my bunker door automation, it seems to work fine for over 1000 cycles. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. I pointed out the flaw in this reasoning earlier -. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. - 1st filter gate is set to 140 seconds. For example if rocket travel time is 27. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Logic gates cost a uniform 25 kg of Refined Metal . Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Originally posted by zoarionprime: You dont need to cool them or the surface. I would pulse them every 37. I'm having an issue with the wiring for my bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?A complete material, item, creature handbook and crafting guide for Oxygen Not Included. This is an automation door. They will both randomly disappear. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive. Make certain that whatever you're using to power the system will not fail. To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. Presenting - The Power Farm. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. An unpowered door closing on liquid or gas that has no way if escape deletes that gas or liquid. © Valve Corporation. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. --Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. Becoming a bit frustrated with the atomated regolith removal. Hell they even open/close faster than bunker doors. The exhaust is super hot and can melt steel power and automation wires. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . Can anyone tell me what to do to? I'm a bit lost with the automation still. Thanks. They melt so easily because they are very low mass and heat up really fast as a result. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. to 00010001. Thanks. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. The tiles will get damaged but not entirely removed. You will have to dig out the regolith after each shower. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included. You then just have a timer that. Hi. The lead was melted so it disappeared into the vacuum as there is no backing plate. Do I need to use a stronger refined metal? I have plenty of steel. Hi. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. [Oxygen Not Included] - General Discussion. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. Otherwise, you don't build any bunker doors and don't need that kind of automation. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. Size: width and height, in tile. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. it is indeed possible to always open bunker doors on time, for rockets landing. Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. g. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. The biggest issue is that the steam engine will not accept steam if it is entombed. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Size: width and height, in tile. I move camera to another place and I would expect the bunker doors there. Jul 23, 2021 @ 5:22pm. I think in general, filter and buffer. Or gate on top of th screen can. The charge in one battery is enough to open or close 4 bunker doors. The Mechanized Airlock requires Power to open and close at the faster rate. Find relations between elements, information and attributes. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. This section lists all. Does anyone know how to prevent that without a water clock or similar over engineering. Category: classification of the building. We only use automation wiring when needed. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. some manual control, not really needed. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. They deliver the material, but then don't build the wire. Battle-tested for 500 cycles. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. Hi. So set an airlock sideways on a timer. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. I wait 20 seconds until they are half closed. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. You also need a row of mesh tiles above the solar panels to catch the hot. After way to much clean up I can finally tackle the space biome at a reasonable speed. I propose a door for specifically going up and down that can have a pole or ladder built into the center of it. Hi. The basic idea. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. But now with Spaced Out dlc there is no such device no more. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. Learn how to obtain or transform a specific material. You need to control open and close via automation. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. Otherwise, you don't build any bunker doors and don't need that kind of automation. Another trick you can use is only launching at a certain time of day, and. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. My space sensors are detecting meteor showers, and closing my bunker doors just fine. The correct method of solar panelThe automation in the top left is for the door pumps. #3. Hi. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. Building can be used by duplicants to transform elements, produce power or perform new tasks. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. It actually triggers at the same time as the rocket begins to land. Basic setup. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. It produces, power , petroleum and meat while also getting rid of excess CO2. Presenting - The Power Farm. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. " DATABASE. My dupes have lasted almost 300 cycles and are ready to go to space. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Posted February 14, 2019. It stays on, and everything starts working. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. However, they will need to be repaired, so that will take up a lot of duplicant time and metal ores, so it's not really more cost-effective than bunker doors besides the initial outlay. The best resource I’ve found is the actual ingame overlay. Do solid booster need a refill or is it a bug (I may produced) ?On 2/27/2021 at 2:53 PM, occamrazor said: Bunker doors draw a lot of power. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. The doors underneath are open 99. Thanks. The output port indicates the rocket is ready to launch, and the input port tells it to. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. However, a break in meteor showers detected by the scanner array should also open bunker doors. My bunker doors definitely open in time for the rocket to leave and to arrive. Even the goddamn foundation from insulated obsidian melts under either the petroleum of. I've used this type of setup multiple times without issue before, and I do use multiple. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. It tracks rocket travel time, which you need to first input to counter and filter gates. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Sweepy Dock is a building which makes and charges Sweepy and collects debris from Sweepy. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. Building Material. Automation Design 101: Designing Logic Systems for Automation. Category: classification of the building. But now with Spaced Out dlc there is no such device no more. Pneumatic Doors enclose rooms without blocking the flow of Gases or Liquids. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. When the signal is active, the bunker doors open and the gantry retracts. I need ideas for automated meteor mining. Explore all the Oni element, building, plant, seed, critter, egg. Too. 7 second and then to your second gantry. Set up a bank of jumbo batteries to store power for when the bunker doors operate. This is making true automation impossible. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. I hadn't noticed that. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. 2) green open and red close. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Oxygen Not Included. These doors are not connected to any power grid, only to an automation grid. Can anyone tell me what to do to? I'm a bit lost with the automation still. Then build a setup of autominers and a cooling solution to clear the regolith from the mesh layer for. Bunker Door Wiring. * Setup uses 120w/Bunker door. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've never had steel melt from a launch, but iron automation wires can, so you need to use something the melts at a higher temperature. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. 3 cycles then first counter from left you set to 7 and middle one to 2. Your done. #9. The Mechanized Airlock requires Power to open and close at the faster rate. By Jazzy Jazzinton, June 27, 2018 in [Oxygen Not Included] - General Discussion. Joman Nov 23, 2018 @ 11:56am. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. Originally posted by Tregrenos: Ah. Overheat Temperature. 1 / 6. Explore all the Oni element, building, plant, seed, critter, egg. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I've used this type of setup multiple times without issue before, and I do use multiple. This is used, for example, in liquid and gas "crushers". The basic idea is to. Bunker door powered. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. Power: how much power the building requires or produces. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. g. Ender's games Jan 22, 2022 @ 9:33am. 3 years ago Practical methods to automate door pumps and bunker doors in ONI. Im later replacing telescope with a rocket, so manual is best. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. This is VERY gimmicky. Explore all the Oni element, building, plant, seed, critter, egg and food. However, you'll still get more than enough regolith from the stuff that drops as items. That's exactly what bunker doors are for. This may also work with solids, but is more complicated. chernobyl moments). Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower.